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SimBee featured in Mawa exhibit in Canada
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SimBee, an art project co-created by Dr. Isbister and Rainey Straus, is currently on display both live and on the internet as part of an exhibit in Winnipeg, Canada titled "Grrls, Chicks, Sisters & Squaws: Les Citoyennes du Cyberspace". To see the quicktime movies of the piece or learn more about it, visit the exhibit website. |
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SimVeillance: San Jose wins honorable mention at ISEA
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SimVeillance: San Jose, an art piece created by Dr. Isbister and Rainey Straus, on display until the end of November at the San Jose Museum of Art, was given an honorable mention for the Adobe Emerging Artist Award at the ISEA festival in San Jose in August. The work was chosen by a jury comprised of Christiane Paul, Adjunct Curator of New Media Arts at the Whitney Museum of American Art, Deborah Lawler-Dormer, Director of the Moving Image Centre in Auckland, New Zealand, and Adriane Wortzel, a leading new media artist based in New York. The full details about the award can be found on the festival blog. |
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Albany Times Union article about game development in the Capital region
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This Sunday's Times Union Business section featured games-related activity in the Capital region, including RPI's participation in this growth, and mentioning Dr. Isbister's July 6 book signing. The article is available online. |
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Book signing at Market Block Books on July 6
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Dr. Isbister will do a brief reading and book signing to celebrate the release of Better Game Characters by Design at Market Block Books, in downtown Troy. All are welcome! |
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Better Game Characters by Design now available!
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Dr. Isbister's book, Better Game Characters by Design: A Psychological Approach, is now available! An overview of the book is available on this website, and you can order the book directly through this link to Amazon.
Thanks to all those who have patiently awaited the book--look for more news here about release parties and other book-related events. |
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Better Game Characters featured in Gamasutra
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An excerpted chapter from Dr. Isbister's Better Game Characters by Design: A Psychological Approach is currently featured on Gamasutra's website. The book will be released on June 5 by Morgan Kaufmann. |
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IGDA Game Curriculum Day Summary posted...
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There is now an excellent summary of the Game Design Curriculum day, led by Katie Salen and Dr. Isbister, available on the IGDA website. |
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Emotion Bootcamp covered by Gamasutra
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Dr. Isbister and her colleague Nicole Lazzaro led an all-day tutorial at this year's Game Developers Conference that was covered by Gamasutra this week. |
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Emotion Bootcamp is an Editor's Pick in Game Developer
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An all-day tutorial at this year's Game Developers Conference led by Dr. Isbister and her colleague Nicole Lazzaro--Emotion Bootcamp--was selected as one of Associate Editor Brandon Sheffield's Picks for the conference. The endorsement can be found on page 18 of the March issue of Game Developer magazine. |
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Sensual Evaluation Instrument paper nominated for Chi best paper
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A paper describing the work on the Sensual Evaluation Instrument, a collaboration between Isbister and Kristina Höök of SICS, with help from Michael Sharp of Rensselaer and Jarmo Laaksolahti of SICS, was nominated for CHI 2006 best paper. |
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Special Issue of IJHCS on Affective Evaluation
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Professor Isbister and Kristina Höök, of the Swedish Institute for Computer Science, will co-edit a special issue of the International Journal of Human-Computer Studies. The issue focuses on affective evaluation methods--ways to find out about how users are feeling as they use interactive systems. Why not submit a paper? |
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Welcome
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This is the Friendly Media blog--feel free to post anything here related to games or other friendly media research... |
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